struct mola::gui::Button
Overview
A push button.
Icons are specified independently per backend:
icon_entypo: ENTYPO_ICON_* integer constant (nanogui).icon_imgui: UTF-8 string containing the icon codepoint, typically a FontAwesome macro such as ICON_FA_SAVE (u8”uf0c7”). The ImGui backend prepends this to the label string: e.g. ICON_FA_SAVE “ Save map now”. Requires the icon font to have been loaded into the ImGui font atlas before the first frame.
Either field may be left at its zero/empty default to omit the icon on that backend. Both can be set simultaneously if you support both backends at runtime.
#include <GuiWidgetDescription.h> struct Button { // fields std::string label; int icon_entypo = 0; std::string icon_imgui; int font_size = 0; std::function<void()> on_click; };
Fields
int icon_entypo = 0
nanogui: ENTYPO_ICON_* constant
std::string icon_imgui
ImGui: UTF-8 codepoint string, e.g. ICON_FA_SAVE.