class mola::VizInterface
Overview
Virtual visualization interface (see MolaViz)
#include <VizInterface.h> class VizInterface { public: // typedefs typedef std::shared_ptr<VizInterface> Ptr; // methods virtual std::future<nanogui::Window*> create_subwindow( const std::string& title, const std::string& parentWindow = "main" ) = 0; virtual std::future<bool> subwindow_update_visualization( const mrpt::rtti::CObject::Ptr& obj, const std::string& subWindowTitle, const std::string& parentWindow = "main" ) = 0; virtual std::future<bool> update_3d_object( const std::string& objName, const std::shared_ptr<mrpt::opengl::CSetOfObjects>& obj, const std::string& viewportName = "main", const std::string& parentWindow = "main" ) = 0; virtual std::future<bool> update_viewport_look_at( const mrpt::math::TPoint3Df& lookAt, const std::string& viewportName = "main", const std::string& parentWindow = "main" ) = 0; virtual std::future<bool> update_viewport_camera_azimuth( const double azimuth, bool absolute_falseForRelative = true, const std::string& viewportName = "main", const std::string& parentWindow = "main" ) = 0; virtual std::future<void> enqueue_custom_nanogui_code(const std::function<void(void)>& userCode) = 0; virtual std::future<bool> output_console_message( const std::string& msg, const std::string& parentWindow = "main" ) = 0; }; // direct descendants class MolaViz;