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struct RendererBase
{
// construction
RendererBase(
int prims,
int idx_consumed,
int vtx_consumed
);
};
// direct descendants
template <class _Getter1, class _Getter2, class _GetterColor>
struct RendererBarsFillH;
template <class _Getter1, class _Getter2, class _GetterColor>
struct RendererBarsFillV;
template <class _Getter1, class _Getter2, class _GetterColor>
struct RendererBarsLineH;
template <class _Getter1, class _Getter2, class _GetterColor>
struct RendererBarsLineV;
template <class _Getter, class _GetterColor>
struct RendererCircleFill;
template <class _Getter, class _GetterColor>
struct RendererCircleLine;
template <class _Getter, class _GetterColor>
struct RendererLineSegments1;
template <class _Getter1, class _Getter2, class _GetterColor>
struct RendererLineSegments2;
template <class _Getter, class _GetterColor>
struct RendererLineStrip;
template <class _Getter, class _GetterColor>
struct RendererLineStripSkip;
template <class _Getter, class _GetterColor, class _GetterSize>
struct RendererMarkersFill;
template <class _Getter, class _GetterColor, class _GetterSize>
struct RendererMarkersLine;
template <typename _Getter>
struct RendererRectC;
template <class _Getter1, class _Getter2, class _GetterColor>
struct RendererShaded;
template <class _Getter, class _GetterColor>
struct RendererStairsPost;
template <class _Getter, class _GetterColor>
struct RendererStairsPostShaded;
template <class _Getter, class _GetterColor>
struct RendererStairsPre;
template <class _Getter, class _GetterColor>
struct RendererStairsPreShaded;