struct ImGuiTableColumn
Overview
#include <imgui_internal.h> struct ImGuiTableColumn { // fields ImGuiTableColumnFlags Flags; float WidthGiven; float MinX; float MaxX; float WidthRequest; float WidthAuto; float WidthMax; float StretchWeight; float InitStretchWeightOrWidth; ImRect ClipRect; ImGuiID UserID; float WorkMinX; float WorkMaxX; float ItemWidth; float ContentMaxXFrozen; float ContentMaxXUnfrozen; float ContentMaxXHeadersUsed; float ContentMaxXHeadersIdeal; ImS16 NameOffset; ImGuiTableColumnIdx DisplayOrder; ImGuiTableColumnIdx IndexWithinEnabledSet; ImGuiTableColumnIdx PrevEnabledColumn; ImGuiTableColumnIdx NextEnabledColumn; ImGuiTableColumnIdx SortOrder; ImGuiTableDrawChannelIdx DrawChannelCurrent; ImGuiTableDrawChannelIdx DrawChannelFrozen; ImGuiTableDrawChannelIdx DrawChannelUnfrozen; bool IsEnabled; bool IsUserEnabled; bool IsUserEnabledNextFrame; bool IsVisibleX; bool IsVisibleY; bool IsRequestOutput; bool IsSkipItems; bool IsPreserveWidthAuto; ImS8 NavLayerCurrent; ImU8 AutoFitQueue; ImU8 CannotSkipItemsQueue; ImU8 SortDirection : 2; ImU8 SortDirectionsAvailCount : 2; ImU8 SortDirectionsAvailMask : 4; ImU8 SortDirectionsAvailList; };