struct ImGuiDockNode
Overview
#include <imgui_internal.h> struct ImGuiDockNode { // fields ImGuiID ID; ImGuiDockNodeFlags SharedFlags; ImGuiDockNodeFlags LocalFlags; ImGuiDockNodeFlags LocalFlagsInWindows; ImGuiDockNodeFlags MergedFlags; ImGuiDockNodeState State; ImGuiDockNode* ParentNode; ImGuiDockNode* ChildNodes[2]; ImVector<ImGuiWindow*> Windows; ImGuiTabBar* TabBar; ImVec2 Pos; ImVec2 Size; ImVec2 SizeRef; ImGuiAxis SplitAxis; ImGuiWindowClass WindowClass; ImU32 LastBgColor; ImGuiWindow* HostWindow; ImGuiWindow* VisibleWindow; ImGuiDockNode* CentralNode; ImGuiDockNode* OnlyNodeWithWindows; int CountNodeWithWindows; int LastFrameAlive; int LastFrameActive; int LastFrameFocused; ImGuiID LastFocusedNodeId; ImGuiID SelectedTabId; ImGuiID WantCloseTabId; ImGuiID RefViewportId; ImGuiDataAuthority AuthorityForPos :3; ImGuiDataAuthority AuthorityForSize :3; ImGuiDataAuthority AuthorityForViewport :3; bool IsVisible :1; bool IsFocused :1; bool IsBgDrawnThisFrame :1; bool HasCloseButton :1; bool HasWindowMenuButton :1; bool HasCentralNodeChild :1; bool WantCloseAll :1; bool WantLockSizeOnce :1; bool WantMouseMove :1; bool WantHiddenTabBarUpdate :1; bool WantHiddenTabBarToggle :1; // construction ImGuiDockNode(ImGuiID id); // methods bool IsRootNode() const; bool IsDockSpace() const; bool IsFloatingNode() const; bool IsCentralNode() const; bool IsHiddenTabBar() const; bool IsNoTabBar() const; bool IsSplitNode() const; bool IsLeafNode() const; bool IsEmpty() const; ImRect Rect() const; void SetLocalFlags(ImGuiDockNodeFlags flags); void UpdateMergedFlags(); };