struct ExampleDescriptorHeapAllocator
Overview
struct ExampleDescriptorHeapAllocator { // fields ID3D12DescriptorHeap* Heap = nullptr; D3D12_DESCRIPTOR_HEAP_TYPE HeapType = D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES; D3D12_CPU_DESCRIPTOR_HANDLE HeapStartCpu; D3D12_GPU_DESCRIPTOR_HANDLE HeapStartGpu; UINT HeapHandleIncrement; ImVector<int> FreeIndices; // methods void Create( ID3D12Device* device, ID3D12DescriptorHeap* heap ); void Destroy(); void Alloc( D3D12_CPU_DESCRIPTOR_HANDLE* out_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE* out_gpu_desc_handle ); void Free( D3D12_CPU_DESCRIPTOR_HANDLE out_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE out_gpu_desc_handle ); };