struct ImGui_ImplSDL3_Data
Overview
struct ImGui_ImplSDL3_Data { // fields SDL_Window* Window; SDL_WindowID WindowID; SDL_Renderer* Renderer; Uint64 Time; char* ClipboardTextData; char BackendPlatformName[48]; bool UseVulkan; bool WantUpdateMonitors; SDL_Window* ImeWindow; ImGuiPlatformImeData ImeData; bool ImeDirty; Uint32 MouseWindowID; int MouseButtonsDown; SDL_Cursor* MouseCursors[ImGuiMouseCursor_COUNT]; SDL_Cursor* MouseLastCursor; int MousePendingLeaveFrame; bool MouseCanUseGlobalState; bool MouseCanReportHoveredViewport; ImGui_ImplSDL3_MouseCaptureMode MouseCaptureMode; ImVector<SDL_Gamepad*> Gamepads; ImGui_ImplSDL3_GamepadMode GamepadMode; bool WantUpdateGamepadsList; };