struct ImGui_ImplVulkanH_Window
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#include <imgui_impl_vulkan.h> struct ImGui_ImplVulkanH_Window { // fields bool UseDynamicRendering; VkSurfaceKHR Surface; VkSurfaceFormatKHR SurfaceFormat; VkPresentModeKHR PresentMode; VkAttachmentDescription AttachmentDesc; VkClearValue ClearValue; int Width; int Height; VkSwapchainKHR Swapchain; VkRenderPass RenderPass; uint32_t FrameIndex; uint32_t ImageCount; uint32_t SemaphoreCount; uint32_t SemaphoreIndex; ImVector<ImGui_ImplVulkanH_Frame> Frames; ImVector<ImGui_ImplVulkanH_FrameSemaphores> FrameSemaphores; };