struct ImGui_ImplSDL2_Data

Overview

struct ImGui_ImplSDL2_Data
{
    // fields

    SDL_Window* Window;
    Uint32 WindowID;
    SDL_Renderer* Renderer;
    Uint64 Time;
    char* ClipboardTextData;
    char BackendPlatformName[48];
    bool UseVulkan;
    bool WantUpdateMonitors;
    Uint32 MouseWindowID;
    int MouseButtonsDown;
    SDL_Cursor* MouseCursors[ImGuiMouseCursor_COUNT];
    SDL_Cursor* MouseLastCursor;
    int MouseLastLeaveFrame;
    bool MouseCanUseGlobalState;
    bool MouseCanReportHoveredViewport;
    ImGui_ImplSDL2_MouseCaptureMode MouseCaptureMode;
    ImVector<SDL_GameController*> Gamepads;
    ImGui_ImplSDL2_GamepadMode GamepadMode;
    bool WantUpdateGamepadsList;
};