struct ImGui_ImplSDL2_Data
Overview
struct ImGui_ImplSDL2_Data { // fields SDL_Window* Window; Uint32 WindowID; SDL_Renderer* Renderer; Uint64 Time; char* ClipboardTextData; char BackendPlatformName[48]; bool UseVulkan; bool WantUpdateMonitors; Uint32 MouseWindowID; int MouseButtonsDown; SDL_Cursor* MouseCursors[ImGuiMouseCursor_COUNT]; SDL_Cursor* MouseLastCursor; int MouseLastLeaveFrame; bool MouseCanUseGlobalState; bool MouseCanReportHoveredViewport; ImGui_ImplSDL2_MouseCaptureMode MouseCaptureMode; ImVector<SDL_GameController*> Gamepads; ImGui_ImplSDL2_GamepadMode GamepadMode; bool WantUpdateGamepadsList; };