struct ImGuiViewportP
Overview
#include <imgui_internal.h> struct ImGuiViewportP: public ImGuiViewport { // fields ImGuiWindow* Window; int Idx; int LastFrameActive; int LastFocusedStampCount; ImGuiID LastNameHash; ImVec2 LastPos; ImVec2 LastSize; float Alpha; float LastAlpha; bool LastFocusedHadNavWindow; short PlatformMonitor; int BgFgDrawListsLastFrame[2]; ImDrawList* BgFgDrawLists[2]; ImDrawData DrawDataP; ImDrawDataBuilder DrawDataBuilder; ImVec2 LastPlatformPos; ImVec2 LastPlatformSize; ImVec2 LastRendererSize; ImVec2 WorkInsetMin; ImVec2 WorkInsetMax; ImVec2 BuildWorkInsetMin; ImVec2 BuildWorkInsetMax; ImGuiID ID; ImGuiViewportFlags Flags; ImVec2 Pos; ImVec2 Size; ImVec2 FramebufferScale; ImVec2 WorkPos; ImVec2 WorkSize; float DpiScale; ImGuiID ParentViewportId; ImGuiViewport* ParentViewport; ImDrawData* DrawData; void* RendererUserData; void* PlatformUserData; void* PlatformHandle; void* PlatformHandleRaw; bool PlatformWindowCreated; bool PlatformRequestMove; bool PlatformRequestResize; bool PlatformRequestClose; // methods void ClearRequestFlags(); ImVec2 CalcWorkRectPos(const ImVec2& inset_min) const; ImVec2 CalcWorkRectSize( const ImVec2& inset_min, const ImVec2& inset_max ) const; void UpdateWorkRect(); ImRect GetMainRect() const; ImRect GetWorkRect() const; ImRect GetBuildWorkRect() const; ImVec2 GetCenter() const; ImVec2 GetWorkCenter() const; };