struct ImTriangulator
Overview
struct ImTriangulator { // fields int _TrianglesLeft = 0; ImTriangulatorNode* _Nodes = NULL; ImTriangulatorNodeSpan _Ears; ImTriangulatorNodeSpan _Reflexes; // methods static int EstimateTriangleCount(int points_count); static int EstimateScratchBufferSize(int points_count); void Init( const ImVec2* points, int points_count, void* scratch_buffer ); void GetNextTriangle(unsigned int out_triangle [3]); void BuildNodes( const ImVec2* points, int points_count ); void BuildReflexes(); void BuildEars(); void FlipNodeList(); bool IsEar( int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2 ) const; void ReclassifyNode(ImTriangulatorNode* node); };