struct ImGuiWindow
Overview
#include <imgui_internal.h> struct ImGuiWindow { // fields ImGuiContext* Ctx; char* Name; ImGuiID ID; ImGuiWindowFlags Flags; ImGuiWindowFlags FlagsPreviousFrame; ImGuiChildFlags ChildFlags; ImGuiWindowClass WindowClass; ImGuiViewportP* Viewport; ImGuiID ViewportId; ImVec2 ViewportPos; int ViewportAllowPlatformMonitorExtend; ImVec2 Pos; ImVec2 Size; ImVec2 SizeFull; ImVec2 ContentSize; ImVec2 ContentSizeIdeal; ImVec2 ContentSizeExplicit; ImVec2 WindowPadding; float WindowRounding; float WindowBorderSize; float TitleBarHeight; float MenuBarHeight; float DecoOuterSizeX1; float DecoOuterSizeY1; float DecoOuterSizeX2; float DecoOuterSizeY2; float DecoInnerSizeX1; float DecoInnerSizeY1; int NameBufLen; ImGuiID MoveId; ImGuiID TabId; ImGuiID ChildId; ImGuiID PopupId; ImVec2 Scroll; ImVec2 ScrollMax; ImVec2 ScrollTarget; ImVec2 ScrollTargetCenterRatio; ImVec2 ScrollTargetEdgeSnapDist; ImVec2 ScrollbarSizes; bool ScrollbarX; bool ScrollbarY; bool ScrollbarXStabilizeEnabled; ImU8 ScrollbarXStabilizeToggledHistory; bool ViewportOwned; bool Active; bool WasActive; bool WriteAccessed; bool Collapsed; bool WantCollapseToggle; bool SkipItems; bool SkipRefresh; bool Appearing; bool Hidden; bool IsFallbackWindow; bool IsExplicitChild; bool HasCloseButton; signed char ResizeBorderHovered; signed char ResizeBorderHeld; short BeginCount; short BeginCountPreviousFrame; short BeginOrderWithinParent; short BeginOrderWithinContext; short FocusOrder; ImGuiDir AutoPosLastDirection; ImS8 AutoFitFramesX; ImS8 AutoFitFramesY; bool AutoFitOnlyGrows; ImS8 HiddenFramesCanSkipItems; ImS8 HiddenFramesCannotSkipItems; ImS8 HiddenFramesForRenderOnly; ImS8 DisableInputsFrames; ImGuiWindowBgClickFlags BgClickFlags : 8; ImGuiCond SetWindowPosAllowFlags : 8; ImGuiCond SetWindowSizeAllowFlags : 8; ImGuiCond SetWindowCollapsedAllowFlags : 8; ImGuiCond SetWindowDockAllowFlags : 8; ImVec2 SetWindowPosVal; ImVec2 SetWindowPosPivot; ImVector<ImGuiID> IDStack; ImGuiWindowTempData DC; ImRect OuterRectClipped; ImRect InnerRect; ImRect InnerClipRect; ImRect WorkRect; ImRect ParentWorkRect; ImRect ClipRect; ImRect ContentRegionRect; ImVec2ih HitTestHoleSize; ImVec2ih HitTestHoleOffset; int LastFrameActive; int LastFrameJustFocused; float LastTimeActive; ImGuiStorage StateStorage; ImVector<ImGuiOldColumns> ColumnsStorage; float FontWindowScale; float FontWindowScaleParents; float FontRefSize; int SettingsOffset; ImDrawList* DrawList; ImDrawList DrawListInst; ImGuiWindow* ParentWindow; ImGuiWindow* ParentWindowInBeginStack; ImGuiWindow* RootWindow; ImGuiWindow* RootWindowPopupTree; ImGuiWindow* RootWindowDockTree; ImGuiWindow* RootWindowForTitleBarHighlight; ImGuiWindow* RootWindowForNav; ImGuiWindow* ParentWindowForFocusRoute; ImGuiWindow* NavLastChildNavWindow; ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; ImRect NavRectRel[ImGuiNavLayer_COUNT]; ImVec2 NavPreferredScoringPosRel[ImGuiNavLayer_COUNT]; ImGuiID NavRootFocusScopeId; int MemoryDrawListIdxCapacity; int MemoryDrawListVtxCapacity; bool MemoryCompacted; bool DockIsActive :1; bool DockNodeIsVisible :1; bool DockTabIsVisible :1; bool DockTabWantClose :1; short DockOrder; ImGuiWindowDockStyle DockStyle; ImGuiDockNode* DockNode; ImGuiDockNode* DockNodeAsHost; ImGuiID DockId; // construction ImGuiWindow( ImGuiContext* context, const char* name ); // methods ImGuiID GetID( const char* str, const char* str_end = NULL ); ImGuiID GetID(const void* ptr); ImGuiID GetID(int n); ImGuiID GetIDFromPos(const ImVec2& p_abs); ImGuiID GetIDFromRectangle(const ImRect& r_abs); ImRect Rect() const; ImRect TitleBarRect() const; ImRect MenuBarRect() const; };