struct ImRect
Overview
#include <imgui_internal.h> struct ImRect { // fields ImVec2 Min; ImVec2 Max; // construction ImRect(); ImRect( const ImVec2& min, const ImVec2& max ); ImRect(const ImVec4& v); ImRect( float x1, float y1, float x2, float y2 ); // methods ImVec2 GetCenter() const; ImVec2 GetSize() const; float GetWidth() const; float GetHeight() const; float GetArea() const; ImVec2 GetTL() const; ImVec2 GetTR() const; ImVec2 GetBL() const; ImVec2 GetBR() const; bool Contains(const ImVec2& p) const; bool Contains(const ImRect& r) const; bool ContainsWithPad( const ImVec2& p, const ImVec2& pad ) const; bool Overlaps(const ImRect& r) const; void Add(const ImVec2& p); void Add(const ImRect& r); void Expand(const float amount); void Expand(const ImVec2& amount); void Translate(const ImVec2& d); void TranslateX(float dx); void TranslateY(float dy); void ClipWith(const ImRect& r); void ClipWithFull(const ImRect& r); bool IsInverted() const; ImVec4 ToVec4() const; const ImVec4& AsVec4() const; };