struct ImGui_ImplSDLGPU3_InitInfo

Overview

#include <imgui_impl_sdlgpu3.h>

struct ImGui_ImplSDLGPU3_InitInfo
{
    // fields

    SDL_GPUDevice* Device = nullptr;
    SDL_GPUTextureFormat ColorTargetFormat = SDL_GPU_TEXTUREFORMAT_INVALID;
    SDL_GPUSampleCount MSAASamples = SDL_GPU_SAMPLECOUNT_1;
    SDL_GPUSwapchainComposition SwapchainComposition = SDL_GPU_SWAPCHAINCOMPOSITION_SDR;
    SDL_GPUPresentMode PresentMode = SDL_GPU_PRESENTMODE_VSYNC;
};