struct ImGui_ImplSDLGPU3_InitInfo
Overview
#include <imgui_impl_sdlgpu3.h> struct ImGui_ImplSDLGPU3_InitInfo { // fields SDL_GPUDevice* Device = nullptr; SDL_GPUTextureFormat ColorTargetFormat = SDL_GPU_TEXTUREFORMAT_INVALID; SDL_GPUSampleCount MSAASamples = SDL_GPU_SAMPLECOUNT_1; SDL_GPUSwapchainComposition SwapchainComposition = SDL_GPU_SWAPCHAINCOMPOSITION_SDR; SDL_GPUPresentMode PresentMode = SDL_GPU_PRESENTMODE_VSYNC; };