struct ImGui_ImplDX11_RenderState

Overview

#include <imgui_impl_dx11.h>

struct ImGui_ImplDX11_RenderState
{
    // fields

    ID3D11Device* Device;
    ID3D11DeviceContext* DeviceContext;
    ID3D11SamplerState* SamplerLinear;
    ID3D11SamplerState* SamplerNearest;
    ID3D11Buffer* VertexConstantBuffer;
};