struct ImGui_ImplDX11_RenderState
Overview
#include <imgui_impl_dx11.h> struct ImGui_ImplDX11_RenderState { // fields ID3D11Device* Device; ID3D11DeviceContext* DeviceContext; ID3D11SamplerState* SamplerLinear; ID3D11SamplerState* SamplerNearest; ID3D11Buffer* VertexConstantBuffer; };